![]() ![]() The press release said the book “will explore local Japanese crime syndicates, megacorps, and government organizations - as well as the shadow world of ronin mercenaries - who are powered by Yokai, Kami, and other Japanese mythological beings.” It’s here where some of the details about Son of Oak’s upcoming RPG sound a little iffy. The first will be Tokyo:Otherworld, a far-future imagining of Japan's capital city. :Otherworld will function similarly but use setting books to granularly define the different cities within its cyberpunk universe. Choices made for each case can shift power among the City’s factions and possibly upset carefully maintained balances - perhaps on purpose. City of Mist played like an adventure game based in a specific district of a City each group defines throughout their campaign. The MC - City of Mist’s role for the group’s facilitator - will also enjoy new tools, levers and buttons in their arsenal of options when supporting and guiding the fiction. ![]() There will also be new rules to make exploration more enjoyable and fit the cinemation dynamism of the main game. The expanded rules will add more support for different styles of play, such as groups who’d rather investigate a mystery or sneak in the back door through a combination of hacking and espionage. Many of the old themebooks - collections of tags and traits akin to a class - will return, alongside 14 more that fit people living in a cyberpunk world. The RPG will use a mechanical system Son of Oak is calling COM:Reloaded (they really don’t like putting spaces after colons), which updates the foundational rules of City of Mist and also adds on the necessary bits for playing in a world of advanced science, technology and information.Ĭharacters still rely on tags to define their abilities, gear, look and social connections. Player characters in :Otherworld will most likely pull from the bottom rungs of this stratified society - mercenaries, dispossessed revolutionaries and soldiers without a cause. The corporations and filthy rich powers of the world have learned how to control a bit of Mythos’ power - if only barely - and use it to exert control in an exceedingly cutthroat social and political environment. In :Otherworld, the Mist is redefined as the Noise, a background radiation of stimuli, information and digital artefacts suffusing every facet of life in the tech-riddled heights of this City. Player characters are a combination of one of these myths and an average person and rely on skills from both paths to solve the problems facing the city’s populace. In the latter, a mysterious Mist envelops the alleys and parks of the City, merging the real world with that of legends, historic figures and folklore. :Otherworld will adapt the City of Mist rules to a cyberpunk setting rife with its predecessor’s fascination with mythic stories starting with the city of Tokyo.ĭesigner and publisher Son of Oak has described its new title as taking place in an alternate and far-future version of the metropolitan sprawl where City of Mist takes place. The design team behind modern fantasy tabletop RPG City of Mist has announced their next game project and an accompanying setting book.
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